eDPI Calculator - Sensitivity and cm/360 converter
Compute eDPI, match sensitivity across DPIs, compare setups and estimate cm per 360 with verified yaw data.
Convert sensitivity with eDPI
- Type your mouse DPI — 800 × 0.5 gives 400 eDPI, the worked example used across this page — or pick a quick preset.
- Type the in-game sensitivity exactly as the game shows it. This tool never divides percentages by 100 automatically; each scale needs its own documented conversion.
- Pick a sensitivity scale. Catalog v1 carries verified yaw data for Counter-Strike 2 (0.022° per count) and Valorant (0.07° per count); anything else uses the generic scale with a manual yaw.
- Read the eDPI with the formula and substituted values, then use the swap panel when changing DPI: moving from 800 to 1600 DPI at 0.5 means 0.25 keeps the same 400 eDPI.
- Save named setups and compare them side by side, or match the current feel in another scale and DPI through the same physical turn distance.
- Copy the text summary or a link that reopens the same setup. Everything runs locally — no settings ever leave your browser.
eDPI questions
What is eDPI?
Effective DPI: mouse DPI multiplied by in-game sensitivity. 800 DPI at 0.5 sensitivity is 400 eDPI. It lets you compare setups only inside the same game scale and settings.
Can I compare eDPI between different games?
Not directly. Each game converts sensitivity its own way, so a single cross-game ranking would mislead. Convert through the same physical turn distance (cm per 360°) and only with a verified yaw on both sides.
Why is cm per 360° hidden?
The angular formula needs a valid yaw: degrees turned per mouse count at sensitivity 1. Catalog games provide it; the generic scale waits for your manual yaw. Without it the page still computes eDPI and same-scale swaps.
Is there a perfect sensitivity?
No, and this page recommends none. Published pro settings are personal choices tied to role, hardware and practice, not verified prescriptions. Pick a comfortable value, then keep it constant while you practice.
Does ADS or scoped sensitivity follow the same number?
No. Scopes and aim-down-sights use separate in-game multipliers that this page does not model. Every result here describes hipfire on default settings.
My game shows sensitivity as a percentage. Do I divide by 100?
Only if that game's own documentation says the percentage maps linearly to the multiplier. This tool applies no automatic percent rule: type the multiplier the scale documents, or use the generic scale with a measured yaw.